ByteHacks is a 24-hour hackathon on June 24th and 25th at Spotify NYC that encourages women of all ages and skillsets to form teams and create tech projects that have positive social impact.
The hackathon will have workshops, tech talks, mentors, sponsors, and free food! Whether you are a designer, entrepreneur, artist, or coder, ByteHacks welcomes you.
Check-in starts on June 24th, 2017 at 9:30 AM. The venue is Spotify NY - 45 W 18th Street. There will be a team formation event for those without teams. The Closing Ceremony is at 1:45 PM on Sunday, June 25th and attendees may leave at 2:30PM. You do not have to stay overnight (we have couches), however, you do have to be present both days to submit a project.
Anyone who identifies signifiantly as female is welcome to attend. Non-binary individuals, including transgender women, can also attend. Teams can be 1 to 4 members and may be formed before or during the hackathon. Participants must be in high school or college to attend (email us for other circumstances).
The theme of ByteHacks is social impact. We highly recommend that you find an issue you are passionate about and use technology to solve it! Submission types include mobile apps, websites, or hardware hacks. You must demo at the hackathon to be eligible for prizes.
$5,388 in prizes
Amazon Echo Dots
Snap Spectacles & Spotify Premium Gift Card
Amazon Fire Tablets & Spotify Premium Gift Card
Most Innovative Hack
$600 for the team & Two Sigma swag
Best User Experience
Most Social Impact
Particle Maker Kits from Photon
Best Beginner Hack
Mini-Drones & Swag Bags from Make School
$2000 Scholarship to Make School Summer Academy
Best Mobile App
Github Hoodies & Swag
Best Hardware Hack
Electron 3G Kits from Particle
$200 Amazon Gift Card
Submitting to this hackathon could earn you:
How to enter
You must register through our website: https://bytehacks.org in order to attend. Spots are filling up, so register quickly!
QA Engineer @ Spotify
Software Engineer @ Vimeo
Developer Evangelist Intern @ Twilio
Consultant @ IBM
Developer Advocate Engineer @ Spotify
Does your project solve a real problem?
Was the project hard to make, considering your experience?
The projects' overall design -- does it work properly?
Was the idea/approach innovative and original?